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Mutually Exclusive Orders
This section deals with mutually exclusive orders--orders that, when given to a
unit, community, or realm, prevent the execution of certain other orders. When
two or more mutually exclusive orders are given, only one is executed.
- An army, Avatar and leader obeys only one of the following orders per turn:
Advance,
Assign,
Follow,
Link,
Move,
Pursue, or
Travel.
- An item may execute only one Assign order per turn.
- A community that executes a
Summon
order will not execute
Conscript,
Craft,
Invest, or
Muster
orders that turn.
- A realm may initiate only one Summon order per turn and may execute only
one successful Summon order per campaign.
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