Winning the Campaign


War of the Avatars can be won either by a single player or by a group of players who are in a formal alliance (via the Ally order). The victory conditions are as follows:

Single Player: To be declared Lord of the Savage Frontier, a player must fulfill any one of the following conditions at the end of a turn:

  1. Control somewhere between 25% and 50% of the total gold production of all communities on the map. The exact amount needed to win varies from campaign to campaign and is not disclosed to the players until the campaign is over.
  2. Control between 25% and 50% (around 1,100 to 2,200) of the non-sea hexagons on the map. As above, the exact amount needed varies and is an unknown factor in each game.
  3. Have the sole surviving Avatar after turn 40.
  4. Bring both of the Tablets of Fate to the Right Place at the Right Time. The Right Place and Time are different in each game. The exact details for your game are learned only by researching a Tablet of Fate. You need the id of a tablet to be able to research it.

Alliance: To be declared Lords of the Savage Frontier, an allied group of players must fulfill any one of the following conditions at the end of a turn:

  1. Alliance members control between 50% and 75% of the total gold production of all communities on the map.
  2. Alliance members control between 50% and 75% (around 2,200 to 3,300) of the non-sea hexagons on the map.
  3. Alliance members have the sole surviving Avatars after turn 40.
  4. Bring one of the Tablets of Fate to the Right Place at the Right Time while your ally does the same with the other Tablet. Only the two players with the tablets share the allied victory using this method.

The campaign ends when any of the above victory conditions are fulfilled at the end of a turn. Note that since realms with Avatars of opposing alignments cannot be allied (and are automatically issued an Oppose order if they are allied), a winning alliance will never contain Avatars of incompatible alignments.

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