Ally


This order attempts to bind your realm to another in a formal alliance. For this order to succeed, the other realm must also issue an ally order on the same turn. You may attempt to ally with up to four realms with one order. On the turn this order is successfully executed and thereafter, your forces and those of your allies may move freely across each other's territory without fear of conflict. This alliance can be broken only with an Oppose order. If an ally breaks an alliance, you receive notice before his or her armies can attack you.

Example: ALLY R1 R2
(Attempt to forge an alliance with the Wolf Clan [R1] and the Cruel Lords [R2])

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