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Terrain Effects
The following chart lists the movement point (MP) costs and combat effects of
the various types of terrain you'll encounter in War of the Avatars. When the
Combat Effects entry says, "Melee x 0.75," for example, this means that all
units in that terrain have their Melee scores lowered to 3/4 of normal.
Terrain
|
MP Cost *
|
Combat Effects |
Clear (CLR) |
4 |
No effect |
Desert (DES) |
6 |
Melee x 0.75 |
Forest, Light (LTF) |
5 |
Missile x 0.75 |
Forest, Normal (FOR) |
6 |
Magic x 0.75, Missile x 0.50 |
Forest, Heavy (HVF) |
7 |
Magic x 0.50, Missile x 0.25 |
Glacier (GLA) |
8 |
Melee x 0.50 |
Hills (HIL) |
6 |
Melee x 0.90 |
Moor (MOR) |
6 |
Melee x 0.75 |
Mountain, Low (LMT) |
8 |
Melee x 0.75 |
Mountain, Med (MMT) |
10 |
Melee x 0.50 |
Mountain, High (HMT) |
12 |
Melee x 0.25 |
Sea or Lake (SEA) |
NA ** |
NA |
Snow (SNO) |
7 |
Melee x 0.50 |
Swamp (SWA) |
8 |
Magic x 0.75, Melee x 0.50, Missile x 0.75 |
Tundra (TUN) |
6 |
Melee x 0.50 |
Volcano (VOL) |
15 |
Melee x 0.25 |
*Add 1 MP if neither you nor an ally controls the hexagon. Movement cost x 2
crossing rivers, x 1.25 crossing streams. Movement cost x 0.5 traveling on a
road, x 0.75 traveling on a trail.
**Not Applicable; this terrain is impassable.
Reality Simulations, Inc.
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(480) 967-7979 fax (480) 894-2028 |
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