SPELL CASTINGNote that many of the spells available can be used differently in different situations, and thus may be used as either commands or declarations. A spell used as a command does not need to be declared as well. Bless - The bless spell will increase the productivity (both wealth and troops) of any province on which it is cast. It will also increase satisfaction and the loyalty of the local population of that province to your kingdom. This spell may be cast upon any single province or seazone in the Hyborian world. A bless spell lasts for one turn and may be cast from any location. Example: I COMMAND ALKAR MAGEHAND TO (B)less (XYZ) Curse - The curse spell is the opposite of the bless spell. A curse will decrease productivity as well as the satisfaction and loyalty of the people in the province being cursed. A character with this spell may, from any location, place a curse on any province in the Hyborian World. The curse will last for one turn. Example: I COMMAND ALKAR MAGEHAND TO (C)urse (XYZ) Rains - This spell in addition to its use as a strategic spell may be used as province magic. The rains spell allows a character to summon great rain storms at will. When used as province magic, the rains spell will tend to be helpful to dry desert provinces and cause ruin to swampy or heavily rivered provinces. Example: I COMMAND ALKAR MAGEHAND TO (C)ast (R)ains on (XYZ) Sunbane - This spell, in addition to its use as a strategic spell, may be used as province magic. The sunbane spell allows a character to summon burning heat from the sun, banishing the fiercest storms. When used as province magic, the sunbane spell will tend to be helpful to cold, snowy provinces and harmful to hot, desert provinces. I COMMAND ALKAR MAGEHAND TO (C)ast (S)unbane on (XYZ) Long Life - The long life spell may only be cast during a peace years turn and may only be cast upon one of your own characters. Each time that a long life spell is cast upon any particular character, that character will begin to age less and may even become younger! The long life spell places a tremendous drain upon the life energy of the spellcaster and thus may only be cast a limited number of times by a character who knows the spell. A character may cast this spell on himself; indeed, an aged wizard may ignore other commands to use it to preserve his own life. Long life does not restore used-up spells. Example: I COMMAND ALKAR MAGEHAND TO (C)ast (L)ong (L)ife on (Character ID) Reincarnation - The reincarnation spell is only usable on one of your characters who has died on the previous turn. If the spell is successfully cast, it will bring the dead character back to life at the same age as when he died. The reincarnation spell places a tremendous drain upon the spellcaster and a character may only cast it a limited number of times in his lifetime. A reincarnated character will not regain used-up spells. Example: I COMMAND ALKAR MAGEHAND TO (C)ast (R)eincarnation (S)pell on (Character ID) Far Sight - Besides its use as a strategic spell, the far sight spell allows the spellcaster to see (and sometimes hear) events which are happening in any particular province. Information gathered in this manner is sometimes more detailed than that even the best of spies can collect. To cast the far sight spell to gather information on a province write: I COMMAND ALKAR MAGEHAND TO (F)ar (S)ight into (XYZ) Prophecy - With the prophecy spell, a character will be able foretell with great accuracy important events of the future. No one can say what the gods will reveal to a character in the midst of the trancelike state of prophecy, but it is certain the knowledge will be great. The prophecy spell may ONLY be cast on a peace years turn, never during war seasons. Prophecy may be directed either at an kingdom's future or at the Hyborian world at large. Example: I COMMAND ALKAR MAGEHAND TO (P)rophesy (K)ingdom (Kingdom abrv) I COMMAND ALKAR MAGEHAND TO (P)rophesy (W)orld Diplomacy: This spell is used to enhance the appearance, speaking ability, tact, etc. of a character who is about to undertake a diplomatic mission. The diplomacy spell can be cast upon any of your characters to increase his/her diplomatic ability for the turn in which the spell is cast. A spellcaster may not cast diplomacy on himself. Example: I COMMAND ALKAR MAGEHAND TO (C)ast (D)iplomacy (Character ID) Dispel Magic - Dispel magic may be cast upon any character from another kingdom who has magic ability. If dispel magic is successful cast, the character it is cast upon will be unable to use any of his magic for that same turn (useful against that foreign wizard who knows the incantation for black death!) You must know the location and ID# of any foreign character upon whom you wish to cast this spell. Note: Because this spell requires your wizard to travel into the stronghold of his enemy in order to cast it, it is considered as dangerous as a spying mission, and there is a chance that your wizard may be captured or killed in carrying it out. Example: I COMMAND ALKAR MAGEHAND TO (P)rovince (XYZ) to (D)ispel (Character ID)
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